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In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").
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