
Last week I improved the AI behavior on slippery surfaces. I added a system (blue spots) to force the cars to speed up or slow down in certain sections of the circuit. The AI speed is modified according to the value chosen in the blue spot.
Next up
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
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Last week I worked on camera view. I improved the system to switch between camera views.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Now the player can choose between several number plates :) .
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I continue to work on procedural tools. I added some random variations when the procedural fences are created.












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