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97
3 years ago

Last week I improved the AI behavior on slippery surfaces. I added a system (blue spots) to force the cars to speed up or slow down in certain sections of the circuit. The AI speed is modified according to the value chosen in the blue spot.




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Now the player can choose between several number plates :) .

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.