Game
Rue

2 years ago

Made new artwork for the game box of my game "Rue".

This will be part of the physical #cardgame release of the game. Made in #krita, using an #xppen drawing tablet.

What do you think?




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Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁

Got a #sewingmachine and decided to experiment with it. I've made my first #plushie wanna-be, the fabric cube.

How long until I can make plushie cats? 😁

Decided to re-write the 3D model parser of my game.

This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl