Next up
Happy Late Halloween from the Whorl Alone! Here's a peak at the finished basement sideroom!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Where are we now?
[DEVLOG]
Am I in the Whorl Alone? Are you?!
Come follow the game page, the game will be out in a month!
Working on something
One Path Forward
Shh theyll never know
(devlog soon I promise)
FNAF Accuracy in a 3d game engine?? No way!
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot










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