
Next up
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
A bit trippy and confusing to look at, but I think the material works well.
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
37: Newest version released.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20251021
Available on #Steam:
A mech















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