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25
5 years ago

And now... enemy pathfinding!




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Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Raid! Play a random attack in the opponent's hand against them.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

I implemented collision detection. Now go bash that ghost!

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

Wind up! Increase your next attack's damage. Maximum buffness.