Loading...
25
4 years ago

And now... enemy pathfinding!




0 comments

Loading...

Next up

I implemented collision detection. Now go bash that ghost!

Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Congratulate our Inayah Quest winners!

The winners are tagged in the article!

Check out Inayah for yourself: https://bit.ly/STEAMINAYAH

Raid! Play a random attack in the opponent's hand against them.