Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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ingame machines and gameplay build progressing.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

new procgen code testing, day 2

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.