Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
testing the mood and ambience of things as i get player control systems wired into the text frontend.
...
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
ingame machines and gameplay build progressing.
new procgen code testing, day 2











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