Next up
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
minor progress on the new procgen code
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
player UI is coming together.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
new level design, new gameplay changes, and now a new playermodel
new procgen code testing, day 2
...
HUD test
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched











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