Next up
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
ingame machines and gameplay build progressing.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new level design, new gameplay changes, and now a new playermodel
testing the mood and ambience of things as i get player control systems wired into the text frontend.
limited working code for painting planets, not all the sections work right just yet, sadly.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
new procgen code testing, day 2
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.











0 comments