Next up
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
player UI is coming together.
new procgen code testing, day 2
ingame machines and gameplay build progressing.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty











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