Next up
new procgen code testing, day 2
the UI states work now.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new level design, new gameplay changes, and now a new playermodel
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
minor progress on the new procgen code
ingame machines and gameplay build progressing.
HUD test











0 comments