Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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ingame machines and gameplay build progressing.

new level design, new gameplay changes, and now a new playermodel

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

HUD test

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

testing the mood and ambience of things as i get player control systems wired into the text frontend.