Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new level design, new gameplay changes, and now a new playermodel

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

new procgen code testing, day 2

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty