Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

new procgen code testing, day 2

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

HUD test