Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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Next up

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

player UI is coming together.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

minor progress on the new procgen code

ingame machines and gameplay build progressing.