Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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new procgen code testing, day 2

the UI states work now.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

new level design, new gameplay changes, and now a new playermodel

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

minor progress on the new procgen code

ingame machines and gameplay build progressing.

HUD test