Game
HARMONY VOID

4 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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new procgen code testing, day 2

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

ingame machines and gameplay build progressing.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

player UI is coming together.

new level design, new gameplay changes, and now a new playermodel

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.