Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

ingame machines and gameplay build progressing.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

minor progress on the new procgen code

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

testing the mood and ambience of things as i get player control systems wired into the text frontend.

player UI is coming together.