Next up
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
player UI is coming together.
HUD test
limited working code for painting planets, not all the sections work right just yet, sadly.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
ingame machines and gameplay build progressing.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
minor progress on the new procgen code











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