Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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HUD test

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

new level design, new gameplay changes, and now a new playermodel

the UI states work now.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

ingame machines and gameplay build progressing.