Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

minor progress on the new procgen code

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.

new procgen code testing, day 2

the UI states work now.

ingame machines and gameplay build progressing.