Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new level design, new gameplay changes, and now a new playermodel
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
minor progress on the new procgen code
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
the UI states work now.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
player UI is coming together.











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