Next up
new level design, new gameplay changes, and now a new playermodel
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
limited working code for painting planets, not all the sections work right just yet, sadly.
HUD test
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the UI states work now.
new procgen code testing, day 2
minor progress on the new procgen code
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