Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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ingame machines and gameplay build progressing.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

minor progress on the new procgen code

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

the UI states work now.

new procgen code testing, day 2

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty