Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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player UI is coming together.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

new level design, new gameplay changes, and now a new playermodel

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

ingame machines and gameplay build progressing.

minor progress on the new procgen code

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate