Next up
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
limited working code for painting planets, not all the sections work right just yet, sadly.
ingame machines and gameplay build progressing.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
HUD test
player UI is coming together.
minor progress on the new procgen code
...
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the UI states work now.











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