Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

minor progress on the new procgen code

the UI states work now.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

HUD test

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new procgen code testing, day 2

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.