Game
HARMONY VOID

5 years ago

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.




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HUD test

new procgen code testing, day 2

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

player UI is coming together.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

testing the mood and ambience of things as i get player control systems wired into the text frontend.