Next up
new procgen code testing, day 2
the UI states work now.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
player UI is coming together.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new level design, new gameplay changes, and now a new playermodel
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
HUD test
minor progress on the new procgen code
ingame machines and gameplay build progressing.











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