Next up
player UI is coming together.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
HUD test
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new level design, new gameplay changes, and now a new playermodel
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
...
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
testing the mood and ambience of things as i get player control systems wired into the text frontend.











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