Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
player UI is coming together.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
minor progress on the new procgen code
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
testing the mood and ambience of things as i get player control systems wired into the text frontend.
HUD test
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results











0 comments