Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
ingame machines and gameplay build progressing.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
the UI states work now.











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