Next up
new procgen code testing, day 2
the UI states work now.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
limited working code for painting planets, not all the sections work right just yet, sadly.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
minor progress on the new procgen code
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate











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