Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
the UI states work now.
new procgen code testing, day 2
player UI is coming together.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more











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