Game
Proof
1 year ago

On Friday the 1st, Proof 0.4 will be released. Here is the changelog.


V0.4 changelog:

Performance and memory usage:

-changed the way objects are rendered in the scene - more stable performance and less stuttering

-implemented a primitive world streaming system - halved RAM usage during gameplay

-reduced max texture resolution to lower VRAM usage

Visual:

-road texture changes

-improved rain effect

-fixed bench LOD bugs

-changed tree LOD

AI:

-fixed NPC navigation issues in Livingston

-changed AI spawn logic

Bug fixes:

-changed save system structure, fixed incorrect inventory load bug ==> NOTE: ALL SAVES you had up to this point will have to be deleted (autosave slot is removed when new game is pressed, then you can overwrite the manual save with f5)

-fixed bug which causes dead people to be "revived" after being shot by tranquilizer pistol

World:

-Expanded the "Livingston" city district wtih a new zone - "The Wall"



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Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).

Design of "The Wall" district in Proof.

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AI Show off - NPC waking up unconscious allies in "Proof" (https://gamejolt.com/games/ProofGame/799826)

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Testing a new rain effect for Proof, which supports object collisions.

Containers outside of "The Wall" district in Proof.

Inserted fully textured "The Wall" district into my game map. This is the result

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