V0.4 changelog:
Performance and memory usage:
-changed the way objects are rendered in the scene - more stable performance and less stuttering
-implemented a primitive world streaming system - halved RAM usage during gameplay
-reduced max texture resolution to lower VRAM usage
Visual:
-road texture changes
-improved rain effect
-fixed bench LOD bugs
-changed tree LOD
AI:
-fixed NPC navigation issues in Livingston
-changed AI spawn logic
Bug fixes:
-changed save system structure, fixed incorrect inventory load bug ==> NOTE: ALL SAVES you had up to this point will have to be deleted (autosave slot is removed when new game is pressed, then you can overwrite the manual save with f5)
-fixed bug which causes dead people to be "revived" after being shot by tranquilizer pistol
World:
-Expanded the "Livingston" city district wtih a new zone - "The Wall"
0 comments