Game
Rayman: Resurgence
11 months ago

Our progress towards the demo is around ~80%, maybe. We really just need to get a ledge grab done (95% on that, just need animations and some fixes). And combat (we have fist throwing, just need actual targeting).




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Another preview of the game. Woods of light during the night time

Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.

Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.

Development has Re-started! Read below..

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!

Here's some of the new HUD elements in-game, I like the way these have turned out so far