Loading...
235
10 months ago

Parallax layer system progress. Smooth scrolling options are here!

Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine




1 comment

Loading...

Next up

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Hit Flash, with bonus Hit Stop on charged attacks! 💥 (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!