


Phew, finally made time to finish retopo and UV layout and bake normal, AO and ID textures. Came out to around 40k tris, down from about 5 mil for the hi poly xD Need to fix the bakes a bit, but it's progress
Next up
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I hope you guessed Ham Sandwich.
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Ukiyoe style experiment...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.












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