2 comments

Loading...

Next up

I hope you guessed Ham Sandwich.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Ukiyoe style experiment...

Otis in Underwater 🌊

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines