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Mega Man: The Rulers of Space
2 years ago

Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine




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I just had an absolute FREAK OUT MELTDOWN because I noticed Kirby was missing a tooth. Turns out dogs lose their baby teeth like humans do, so false alarm ๐Ÿ˜…

More Game Jam progress. I had to remake the basic 2D alignment system cause I did it wrong... It's a bit more complex than it seems, since it is made for 2.5D. I can now easily add lock-on, and other location based features. #gamedev

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Everything is Crab is OUT NOW! Choose from near-endless evolutions and options in every run. Out now on Steam and Epic Games Store.

Quests celebrating the game are in your quest log.

Get the game: https://bit.ly/EverythingIsCrabLaunch

Learn more about the quests ๐Ÿ”ฝ

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

๐ŸŽ‰ Bandit Trap is OUT NOW! ๐ŸŽ‰

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Get the game now: https://bit.ly/bandittraplaunch

Complete our quests celebrating the #BanditTrapLaunch!

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine