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Mega Man: The Rulers of Space
2 years ago

Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine




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This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

When Dr Wily goes HARDSTYLE

This came in the mail today. It's been so long that I didn't remember ever ordering a physical copy through the KS

I will put it on my shelf.

#bloodstained

I DEMAND another Mega Man Show!

I've been watching my wife play Mina the Hollower. The game isn't for me, but it really drove me to make this mockup of a Top-Down Castlevania. #pixelart

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Too Many Games is this Friday! Be there or be Slime!

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.