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19
10 months ago

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Ukiyoe style experiment...

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday!

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I hope you guessed Ham Sandwich.

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines