Game
Rayman: Resurgence
1 year ago

Regarding the last post, since GJ doesn't allow very big posts. The demo won't have a whole lot to it, really just a level test + movement test. So we can get bug reports and what not, also the game should run on just about anything (maybe)




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I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Did some work on a new area, nothing here *yet*

Development has Re-started! Read below..

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)