Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Predator/prey AI concept
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
No-clipping mechanic
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Added proper window jumping and swearing when the Neighbor is in hunt mode
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
WIP
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor










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