

Some low poly assets I made a while ago while working on a snowball fighting game.
Next up
I hope you guessed Ham Sandwich.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Working on the mech selection in the main menu. One of these will be in the final game.
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
I'm sure she doesn't mean any harm...













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