Loading...
222
Game
Mega Man: The Rulers of Space
1 year ago

Taste the rainbow! ๐ŸŒˆ Color FX & after image testing in #UnrealEngine 5!

PLUS; I wonder if anyone can figure out the NEW subtle gameplay mechanic shown in this clip? #gamedev #megaman




3 comments

Loading...

Next up

Simon SCVIV sprite rip coming along.

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_mediumโ€ฆ

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! ๐Ÿ”ฝ

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

โš ๏ธ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

When Dr Wily goes HARDSTYLE

More progress on Simon Super Castlevania IV sprite rip.