Loading...
253
Game
Mega Man: The Rulers of Space
1 year ago

Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈

#megaman #gamedev #unrealengine #pixelart




2 comments

Loading...

Next up

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Kirby seems to understand what the Vest means now; That he can go outside.

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

I always wondered, what if Super Mario Land was on the NES? Land was very much in the vibe of Super Mario Bros. 1.

It was way more difficult than I expected to balance Mario's browns against all the desert colors. #pixelart #mario

When Dr Wily goes HARDSTYLE

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.