3 years ago

The iconic RPG-7!

Sculpting/Modeling/Baking/Rendering in Blender, texturing in Substance Painter.

#3dart #prop #weapon #military #rocket #rpg


So, originally, this model was for a 3d printing project.

However, after sourcing some pricing, since I no longer have a printer of my own, my friend and I found the project to be too expensive.

That part is disappointing but I'm still very happy with how the model turned out and had fun with the process!



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Ukiyoe style experiment...

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.