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Intro Video..I think the end of the sequence needs some tweaking.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Added a new health bar. Color and opacity will be the same as the player body color.
Targeting completed on interactables. Now to test on some enemies :)
Simple splash screen...
Sample start screen..
The Hero..
Weapon Play Test..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Found this in the archive. ZELDA style targeting in Unreal Engine.
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