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Game
Mega Man: The Rulers of Space
1 year ago

The tweet said "if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results"




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I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I often wonder what Mega Man Xtreme sprites would look like with a few little touch ups... #megaman #pixelart #megamanx #rockmanx

When Dr Wily goes HARDSTYLE

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.