Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
HUD test
screenshots of current build.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
limited working code for painting planets, not all the sections work right just yet, sadly.
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