
2 years ago
work begins on the spaceflight gameplay.
Next up
player UI is coming together.
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
limited working code for painting planets, not all the sections work right just yet, sadly.
screenshots of current build.
this project is having its scope widened and i have some big ideas for it.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.










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