Trying to work on a couple things from the requests section this weekend - with the limited time I have. Here's what I've got so far on Spike @Tarkan809 ! Far from perfect, but like I said, limited time! :'D
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Ukiyoe style experiment...
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Otis in Underwater 🌊
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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