Game
Shady Waters 2D
4 months ago

Uploaded another new build, night one is easier now, and you need to complete it to access night two.

Also, I'm aware that this game is being made in scratch, but I'm sure I can find a way to get saving through local saving in Turbowarp or something.


I just don't feel like doing all that research and crap multiple times, which is why these early access versions don't include saving.

I'm also gonna find a way to get the complete version from an HTML file to an EXE so it doesn't need to run in a browser and so I don't need to have the, you know, giant green flag in the middle of the screen when you start.

So, yeah, there's much more to come for the game, I just want to test the difficulty.

As for now, just get used to the game and tell me any recommendations you may have.



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This a cool setup?

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

All the concepts / concept art for this game that I haven't posted yet

Yes, I know my handwriting sucks.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

MOVE OUT OF THE WAY

Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!

Started working on the cameras, but I haven't actually added any yet.

I think this is the perfect model for the game

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.