Game
CloseCall

4 years ago

v0.35 now available! See below for release notes!


Visuals:

-Fixed: Oxford Misaligned UV Map.

-Fixed: Celeste Misaligned UV Map.

-Added: New Vehicle Body Paint Shader System, ProCarPaint by Boundary Studio.

-Added: Added Tertiary Color support to ProCarPaint for Tri-Color Paint Shift.

Interface/Controls:

-Fixed: In options menu, texture resolution settings not cycle in correct direction.

-Fixed: Some chances of deselection of menu items on mouse clicks.

-Fixed: Using PC controls, unable to rotate camera using mouse while in-event.

-Tweaked: Changed size of vehicle stats and made transparent.

-Added: Audio Options to change Music and Audio volume.

-Added: Spec Menu Overhaul.

-Added: Vehicle Menu Overhaul.

-Added: PC controls to rotate vehicle in Vehicle and Spec menu using mouse.

-Added: FOV controls to Camera/Photomode.

-Added: Added Speed controls (0 - 1.5 times normal speed) to Camera/Photomode.

-Added: Message Window Prompt when vehicle does not meet Event Restrictions.

-Added: Message Window Prompt to confirm vehicle entry into event.

-Added: Message Window Prompt to confirm purchase and installation of parts.

-Added: Vehicle Dynamic shown on stat menu.

-Added: Vehicle Handling shown on stat menu.

-Added: Vehicle Icons in Vehicle Menu, these icons are updated dynamically, reflecting vehicle's current color and visual modifications.

-Added: Vehicle Team Name, these are displayed under vehicle icons if they are sponsored vehicles from a team.

-Added: Player's Profile Name Input.

-Added: Scrollable UIs using keyboard and gamepad.

-Added: Control Display on screen in Vehicle and Spec menus. These are shown at the bottom of the screen.

-Added: Header Containing player's profile name and player's currency.

Content:

-Fixed: Event FieldBreaker Restrictions not correctly applying to player.

-Tweaked: Opponent Generation System to allow for team drivers and regular drivers.

-Added: Team: CC Test Drivers.

-Added: Vehicle, SRA Inferno

-Added: Vehicle Body Kits: SRA Inferno: 3 Front Bumpers, 2 Front Fenders, 1 Sideskirt, 1 Louvers.

-Added: Generic Vehicle Vinyls: Double Thin Stripe Thin RC

-Added: Generic Vehicle Vinyls: Single Thin Stripe RC

-Added: Generic Vehicle Vinyls: Single X2 Stripe RC

-Added: Generic Vehicle Vinyls: Single X4 Stripe RC

-Added: Generic Vehicle Vinyls: Front Fade RC

-Added: Generic Vehicle Vinyls: Rear Fade RC

-Added: SRA Inferno Vinyls: Bomber

-Added: SRA Inferno Vinyls: Classic

-Added: SRA Inferno Vinyls: Classic RC

-Added: RYU Celeste Vinyls: Boltzman BR

-Added: RYU Celeste Vinyls: Electric BR RC

-Added: RYU Celeste Vinyls: Spritz BR

-Added: RYU Celeste Vinyls: Bubbles BR RC

-Added: RYU Celeste Vinyls: Nevada BR

-Added: RYU Celeste Vinyls: Flowers BR RC

-Added: RYU Celeste Vinyls: Slash BR RC

-Added: RYU Celeste Vinyls: Flames RC

-Added: Rims: Arachnid Strike

-Added: Rims: Hunter 6

-Added: Rims: Hunter 4

Environments:

-Fixed: Helicopter FieldBreaker in Unknown Docks - Loop1 was incorrectly placed.

-Tweaked: Widened ramp aboard containers in Unknown Docks - Loop1.

-Added: Flatbed Sign Blowback for FB in Unknown Docks - Loop1.

-Added: Flatbed Sign Collisions.

Physics:

-Fixed: Vehicle Wheels Misalignment after repair has been verified.

-Added: Implemented Active Aero Effects.

AI:

-Tweaked: Adjusted brake distance to improve AI's ability to drive.

-Tweaked: Added dynamic pathfinding to AI to better improve collision detection.

Music/Audio:

-Fixed: Music not stopping after Race.

-Added: Music and SFX mixers for audio settings.

-Added: Engine Audio Library and Logic for assigning to vehicles based on engine.

Performance:

-Tweaked: Reduced method calls and complexity for menus.

Profiles:

-Notes: There is no guarantee that your save file will carry over to future builds.

If issues occur, please go to options menu and hold "DEL" to delete previous save.

All saves are saved in a file called "Test.sav" in Users/"username"/AppData/LocalLow/Kinetic Games/CloseCall/

-Added: Player Profile Names, and basic save features, saving: Profile Name, Vehicles, Teams, and Currency.

Customization:

-Tweaked: "Stages" have now been renamed to "Levels"

-Notes: All Engine upgrades require supplemental upgrades to get the most effect.

-Notes: Regarding all customization and stats, all displayed stats are arbitray and need adjustment, and may not fully represent vehicle behavoir or performance.

-Added: Engine: Intake Air, swap intake air (Level 0, 1, 2, 3).

-Added: Engine: Intake Manifold, swap intake manifolds (Level 0, 1, 2, 3).

-Added: Engine: SuperChargers: you can now install up to 2 super chargers (None, Level 1, 2, 3).

-Added: Engine: Internals: you can now improve engine performance by modifying the block. (Level 0, 1, 2, 3)

-Added: Engine: Exhaust Manifold: swap out exhaust manifold (Level 0, 1, 2, 3)

-Added: Drivetrain, Added ability to swap vehicle drivetrain, and improve drivetrain power efficiency (Level 0, 1, 2, 3)

-Added: Drivetrain: Swap FWD, Swap current Drivetrain for a FWD setup.

-Added: Drivetrain: Swap RWD, Swap current Drivetrain for a RWD setup.

-Added: Drivetrain: Swap AWD, Swap current Drivetrain for a AWD setup.

-Added: Drivetrain: Swap Advanced AWD, Swap current Drivetrain for tunable AWD setup.

-Added: Drivetrain: Drivetrain Bias, change advanced AWD power bias, which determines how much power is delivered between front and rear (0:1 - 1:0).

-Added: Brakes, Swap brake parts for more brake power (Level 0, 1, 2, 3)

-Added: Steering, Modify your vehicle's steering behavoir and response to fit your vehicle's dynamics.

-Added: Steering: Grip, higher range of steering is available at all times, suited for vehicles with high grip and downforce, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).

-Added: Steering: Normal, normal range of steering, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).

-Added: Steering: Drift, limited range of steering, promoting drifting for turns, suiteed for vehicles with high oversteer, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).

-Added: Suspension, swap suspensions for sport, or offroading/stunt driving styles.

-Added: Suspension: Sport Suspensions, suspensions that lower the vehicle and increases base spring rate, stiffness, and antiroll. (Level 0, 1, 2, 3)

-Added: Suspension: Offroad Suspensions, suspensions that heighten the vehicle, and increases base spring rate, stiffness, and antiroll. (Level 0, 1, 2, 3)

-Added: Suspension: Suspension Tuning, tune either All, Front or Rear Height, Antiroll, Spring Rate, Damper Rate, and Track Offsets. Adjustments to rear or front only will affect vehicle dynamic.

-Added: Wheels, modify either All, Front or Rear rims, tires and dimensions.

-Added: Wheels: Dimensions, change tire profiles, width, and rim size. (Visuals only).

-Added: Wheels: Tires, swap tires to change traction and/or vehicle dynamic (Level 0, 1, 2, 3)

-Added: Wheels: Rims, swap rims to lighter rims to improve performance or style.

-Added: Body Parts, change body parts to change vehicle weight, strength, downforce, drag, styles, and active aero effects.

-Notes: Body Parts are separated into Downforce Parts and Strength parts, with different levels determining:

Downforce: downforce vs drag (Level 0, 1, 2, 3, 4, 5)

Strength: strength added (Level 0, 1, 2, 3, 4, 5)

-Added: Body Parts: Options to swap: Front Bumpers, Headlights, Hood, Front Fenders, Rooftop, Roof Lip, Sideskirts, Rear Fenders, Louvers, Rear Spoiler, Taillights, Rear Bumper.

-Added: Nitrous, add or remove nitrous, with a choice of brands.

-Added: FieldBreakers, add or remove vehicle FieldBreakers.

-Added: FieldBreakers: Roof Mounts, add or remove roof mounted FieldBreakers.

-Added: Livery, change the visuals of your car.

-Added: Livery: Body Paint, change vehicle's body paint.

-Added: Livery: Body Paint: Base Color, change vehicle's base color. Will revert all color shifts.

-Added: Livery: Body Paint: Second Shift, change vehicle's second color shift. Will revert third color shift.

-Added: Livery: Body Paint: Third Shift, change vehicle's third color shift.

-Added: Livery: Body Paint: Shift Value, move the paint's shift point to be closer or farther away.

-Added: Livery: Body Paint: Material, change vehicle's body paint (Steel, Matte, Gloss, Metallic, Pearl, Chrome).

-Added: Livery: Vinyl, change vehicle's vinyl's style, color and fade.

-Added: Livery: Vinyl: Vinyl Style: Choose from Generic Vinyls, or vehicle specific vinyls. Vinyls marked "RC" can be recolored.

-Added: Livery: Vinyl: Vinyl Color: Change Vinyl's color. Vinyls not marked with "RC" will have no effect.

-Added: Livery: Vinyl: Vinyl Fade: Change Vinyl's reflectivity to the body paint. 0% being opaque, and 100% being body paint reflection levels.

-Added: Livery: Wheel Colors, change either All, Front or Rear Wheel colors.

-Added: Livery: Wheel Colors: Rims, change rim's colors. All rims have 2 color slots, and it's own materials (Steel, Matte, Gloss, Metallic, Chrome).

-Added: Livery: Wheel Colors: Tires, change tire colors.

-Added: Livery: Wheel Colors: Nuts, change colors of wheel nut, including wheel nut material (Steel, Matte, Gloss, Metallic, Chrome).

-Added: New Body Paint Materials: Steel, Matte, Gloss, Metallic, Pearl, and Chrome

Other:

-N/A

Known Issues:

-Sometimes, Heading back to main menu creates background artifact of last scene in event.

-Sometimes AI respawns directly in front of other racers/players

-Cinematic Cam during race start can glitch through ground or not play.

-Tutorial Menus can show up at incorrect times or pause the game without resuming. Usually pressing start and selecting continue fixes this.

-You can pause the game in tutorials and after finishing the race.

-You can finish the laps by driving backward and forward over race start.

-Explosions from FBs exert excessive force.

-AI behaving erratically or getting stuck at some areas.

-Music can loop very quickly.

-Wheels look odd in motion blur.

-Game starts lagging after long gameplay.

-Vehicles can get stuck on end due to box colliders.

-Nitro animation does not stop when pausing the game.

-Odd or incorrect spawning after crashing, can get stuck in scenery.

-Non-Team Drivers have the same Paint Scheme.

-Audio Options do not save.

-In Pre-Event Screen, start button can be deselected by click of the mouse.

-No caps to suspension and wheel dimensions.



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