Game
CloseCall

5 years ago

v0.40.1 now available! See below for release notes!


---WARNING---

Please Delete your save data located in [OS Drive]\[User]\AppData\LocalLow\Kinetic Games\CloseCall\Test.sav

before loading the game, saves before v0.40.1 will not work in this or future versions. This will cause a crash.

---

Visuals:

-Tweaked: 'Basic Paint' and 'Vehicle Body Paint' have been tweaked for realism and to offer more of a difference between paint types.

Interface/Controls:

-Fixed: An issue with currently selected body parts being installed when going back a menu.

-Fixed: An issue with Event End Menu not having selectable buttons.

-Fixed: An issue causing UI/HUD elements to revert to render behind objects instead of ontop.

-Tweaked: Removed rim paint icons Color 1 and Color 2, Added: Spoke A/Spoke B/Lip/Interior Rim Color Icons. Rim color menu re-organized.

-Tweaked: UI is now synced to main camera FOV, vehicle UI will no longer get cut from screen behind vehicle at high speeds.

-Added: Vehicle now self drives after ending the event.

Content:

-Added: Vehicle, RYU Ultra III.

-Added: Vehicle Body Kits: RYU Ultra III: 1 Headlight.

-Added: Rim paint has been further divided into 4 segments: Spoke A, Spoke B, Lip, and Interior.

-Added: Rim, "Mono".

-Added: Rim, "GTS".

-Added: Rim, "Bolt".

-Added: Rim, "SX".

-Added: Rim, "Traction".

-Added: Rim, "PRO15SVI".

-Tweaked: Nut Axle Model for realism.

Environments:

-Tweaked: Adjusted Cargo placement of Unknown Dock, Loop1, Track Switch FB.

-Tweaked: Container Side Ramp Entrance in Unknown Dock, Loop1, has been adjusted for easier navigation at high speeds.

-Removed: Container FB after jump from track switch has been removed.

Physics:

-Fixed: Barrels dropped from helicopters did not experience gravity.

-Tweaked: Improved steering by having an independent steering return based on vehicle speed (Caster effect), seperate from player input.

-Added: New explosion relative angular velocity and relative force. Future tweak/implementation required.

AI:

-Tweaked: AI System Overhaul, integrating with IRDS. They are able to navigate pre-determined tracks, use drive lines, overtake, and sense other drivers.

Future Implementation will improve AI behavior.

-Added: AI will delay their track fieldbreaker usage by a set amount. Future implementation will expand this based on skill, current speed, etc.

Audio/Music:

-Fixed: Engine Audio Bug, not all audio files are loaded and used for vehicles.

-Tweaked: Inferno Engine Audio changed.

-Tweaked: New Engine Sounds for Celeste, Pioneer, and One.

-Added: Audio Options will now save (Upon entering a race only). Future implementation will save on exiting options menu.

-Added: Seperate Vehicle, Engine, and Tire audio Mix. Vehicle reset to 0 db, engine set to -7 db and tire set to 2 db.

Gameplay:

-Fixed: An issue with incorrectly settings event laps. Laps are and event setting are no longer off by 1.

-Fixed: Removed the possibility to gain laps by driving past finish, reversing, and repeat.

-Fixed: Removed the possibility of finishing a race with 00:00:00.

Photomode:

-Tweaked: FOV adjustment in photo mode now factors in current FOV, to reduce sensitivity in lower FOV settings.

Other:

-Added: Ultra III, Veh_SC_3_CustomVinylTemplate.png added to Custom\Vinyls folder.

Performance:

N/A

Profiles:

-Tweaked: Saves are now future-proof, implementing of new features will not cause the game to crash on loading. (Saves prior to v0.40 will not work).

Known Issues:

-Sometimes, Heading back to main menu creates background artifact of last scene in event.

-Sometimes AI respawns directly in front of other racers/players

-Cinematic Cam during race start can glitch through ground or not play.

-Tutorial Menus can show up at incorrect times or pause the game without resuming. Usually pressing start and selecting continue fixes this.

-You can pause the game in tutorials and after finishing the race.

-Explosions from FBs sometimes have no effect.

-AI behaving erratically or getting stuck at some areas.

-Music can loop very quickly.

-Wheels look odd in motion blur.

-Game starts lagging after long gameplay.

-Vehicles can get stuck on end due to box colliders.

-Nitro animation does not stop when pausing the game.

-Sometimes, exhaust particles do not show or are missing flares.

-Odd or incorrect spawning after crashing, can get stuck in scenery.

-Non-Team Drivers have the same Paint Scheme.

-In Pre Event Screen and End Event Screen, start button can be deselected by click of the mouse.

-No caps to suspension and wheel dimensions.

-Player Vehicle Starts bouncing, caused by restarting event while crashed.

-Stats exceed vehicle Info

-AI are unable to shoot missiles.

-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.

-Signs in Unknown Dock, Figure 8 Loop, are not solid.

-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough)

-There is currently no money cap for the ETD, so money in parenthesis '($10,000)' represent your debts. This is intentional.



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