Game
CloseCall

4 years ago

v0.45.2 now available! See below for patch notes!


This update includes everything we have done so far to get ready for it's early access release.

It includes: 

Databases for future content, and expanding the vehicle system. 

A Career mode option, featuring a Calendar of events.

An Exchange a place to buy and sell vehicles.

As we begin to finalize all factors that affect the gameplay loop, balance issues have become apparent.

To compensate for this, rewards for all events are inflated 100x the regular amount.
In the next few updates we will: 
-Expand and balance gameplay, teams, sponsors and rewards.
-Examine and possibly create more differentiation between Arcade and Career.
-Implement new damage system.
-Fix bugs related to event gameplay, such as respawn and lap count issues.

Patch Notes:

Interface/Controls:
-Fixed: Vehicle Detail Stats obscured. It will now toggle between general and detail stats.
-Fixed: An issue where menu selections can be deselected when pressing a mouse, preventing further menu advancement.
-Fixed: An issue where you cannot press back from vehicle menu. You can now press back in all menus.
-Fixed: An issue where players can select options outside of a window.
-Fixed: Incorrect volume level displayed in options menu after changing. It now shows correct values.
-Fixed: A rare issue when pressing keys such as 'X', 'C', 'V', 'B' will lower the volume.
-Fixed: Team names above drivers in events are now correct.
-Fixed: Prevented instance where pausing during countdown caused camera errors when exiting to menu.
-Tweak: Optimized Menu System, reduced redundancies and better architectural organization.
-Added: Temporary Logos in between menu and event loading.
-Added: Physical Displays are now used for some main menus.
-Added: Game now saves after leaving Options Menu.
-Added: Game now saves when leaving vehicle customization (Spec) menu.
-Added: New Event End screen showing Player Results, Event Results, Team Results and Sponsor Results.
-Added: Pressing F1 in spec menu (Vehicle Customization) will extract configuration of current vehicle, for player to share with others.
It will also include Spec Data for Developer use. This will be located in \Development\ folder.
Currently does not support Livery or Fieldbreaker Configurations.

Customization/Stats:
-Fixed: Incorrect stat calculation for dynamic, most of the factors in understeer/oversteer were reversed.
-Fixed: An issue with Drive Bias adjustments being inverted, such as changing 100:0 F/R results in 0:100 F/R.
-Fixed: An error grabbing Tire Information by using Texture name instead of the ID, resulting in duplicate tire installs.
-Tweaked: Adding AWD to a car now means 50:50 torque distribution between Front and Rear, instead of 40:60 in previous versions.
-Tweaked: Adding Advanced AWD to a car now means 40:60 torque distribution between Front and Rear, instead of 50:50 in previous versions.
-Added: Engines can now be swapped.
-Added: Transmissions can now be swapped.
-Added: Transmission top gear, drivetrain ratio, and wheel size now have an impact on top speed.
-Added: Rim's mass are now applied to vehicle performance, affecting acceleration by small amounts.
-Added: Final Drive Ratio Tuning now available in Drivetrain specs.
-Added: Final Drive Ratio now displays its adjustment as changes to accel and speed.
-Added: Vehicle General Stats (Body Type, Performance Class and Performance Potential) added to main vehicle display.
-Added: Vehicle Detail: Mass Ratio (Weight Distribution), Drag Ratio, Torque Ratio (Drivetrain Bias), Downforce Percent and Ratio added to detail vehicle display.
-Added: Vinyl: Generic: "Blank"

Environments:
-None

Career:
-Added: Event Rewards, players are rewarded with money, based on host level, race length and driver count. Temporarily inflated to reward 100 times as much.
-Added: Day advancement, completing an event in career will advance in-game day by one.
-Added: Vehicle Exchange, procedurally generated vehicles will appear for players to buy depending on in-game day.
-Added: Insufficient funds, vehicles and parts now require money. Attempt to purchase will now give you a notice: "Insufficient Funds".
-Tweaked: Player Debt. All game saves from 0.40.1 will now start with $1000, wiping away previous debts.

Vehicles:
-Fixed: An error with checking fieldbreakers on a vehicle by checking nitrous data instead of fieldbreakers.
-Added: Vehicle Database created for code optimization and easier development.
-Added: New Vehicle, Scharfe LMP-H.
-Added: Vehicle Generation, vehicles can now be generated by the game, for the exchange and for AI drivers.
-Added: Vehicle Generation: Rim Color Generation
-Added: Vehicle Generation: Rim Type Generation
-Added: Vehicle Generation: Tire Upgrade Generation
-Added: Vehicle Generation: Brake Upgrade Generation
-Added: Vehicle Generation: Body Part Upgrade Generation
-Added: Vehicle Generation: Engine Upgrade Generation

Teams:
-Added: Team Database created for code optimization and easier development.

Sponsors:
-Added: Sponsor Database created for code optimization and easier development.

Physics:
-Tweaked: Vehicle Collision Physics, vehicles are now more capable of sliding against objects and other vehicles.
-Tweaked: Adjusted Default Transmission Gear Ratios.
-Tweaked: Apply Lateral Antiroll in addition to regular antiroll forces.
-Tweaked: Drag to Downforce calculations.
-Tweaked: Explosion forces have been slightly altered.
-Fixed: Active Aero errors when broken apart from vehicle.
-Fixed: Player Vehicle bouncing when restarting event while crashed.

AI:
-Fixed: AI are unable to shoot missiles.

Events:
-Added: Event Database created for code optimization and easier development.
-Added: Vehicle Restriction Checking, events in career will now have the potential to limit vehicles based on Origin, Era, Brand, Model, Class, Body, and Mass.

Audio/Music:
-Fixed: An issue where race music will play in the main menu when exiting event.
-Added: 1 Before Track Added. This will play before event starts.
-Added: 3 After Tracks Added. This will play after event ends.
-Added: Pause Menu will pause all sounds.

Gameplay:
-Fixed: A situation where a vehicle may be falling too fast to the ground and be stuck in a respawn loop.

Photomode:
-None

Profiles:
-Removed: Delete profile in options menu has been removed temporarily. Visit folder to delete save manually.



0 comments

Loading...

Next up

Post v0.35 - Bugs and Issues

Post v0.25: Whats next?

v0.47.1 now available! See below for patch notes!

v0.35.1 now available! See below for release notes!

Update: 2020-04-11

Hey everyone!

Just wanted to share updates regarding CloseCall, and what will be included in the next update!

v0.40.1 now available! See below for release notes!

Early Access Available: 0.48.6 on Steam!

v0.35 now available! See below for release notes!

v0.47.2 now available! See below for patch notes!

v0.25 now available! See below for release notes!