Game
Lockdown

2 months ago

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers


This image has nothing to do with optimization, i just thought of showing my "Elegant Mess"



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Adding sleeper vehicles

They only turn on when the player gets close to them.

Hey! I've released a short horror game

It's a vehicle chase game where you must escape the town while being hunted down by maniacs in cars.

Since it's the holiday season, I've decided to release it at a discounted price

Link: https://jangomango2001.itch.io/lockdown

Dripped

💜🌘| HENRY AND IVY FANART |🐦💚

Probably the weirdest @BOXZEE fanart you'll ever see, but I hope you like this weird human au artwork! :D

(Still consider myself Henry's 1# fan btw step up and try me grrr )

(Hope you like it pookie ❤️)

[Warning - They Cuss a lot]

Nothing like being called a hacker

Hey you.

Yes, you.

If youre feeling down, or just need something to brighten your day..

https://youtube.com/shorts/E984wvhRyEE?si=pwhDW4HE6oJ5fJLj

Watch this, and some of his other shorts.

Vehicle Damage System Overhaul

Now it takes into account the direction of the collision, not just the speed and mass

#BadArtChallenge

Well all of my art is bad

(WIP)

Audio Occlusion

never knew this was a thing

this whole time I have been placing plethora of audio volumes like a buffoon