Game
Our Backrooms
3 years ago

Was play testing the fixed camera perspectives, and I was properly shown how well it can work in a Backrooms setting.

I was just wandering around testing it, and a Spider Legs turned a corner and chased me and it scared the EVER LIVING DAYLIGHTS OUTTA ME.




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Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

Added proper window jumping and swearing when the Neighbor is in hunt mode

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Bro just LOOK AT THIS LOAD TIME

In the next update, you can expect to find loads of secrets and... lore????? >:)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

No-clipping mechanic