Getting close for that update. So we decided for an update cycle we would try to do it twice a week.... key word try. If we feel the content is not flesh out enough or needs more oomf to it will we delay the update. We prefer the updates people get are actually adding something new and making the project noticeable better. If we feel an update could have some more stuff to it or we got ideas on how to improve it we will give a heads up. For now the update cycle will attempt to be Mondays and Fridays.
Monday - New rooms, a new monster, and bug fixes. Maybe some quality of life fixes we can add.
Friday - this will probably be the big updates. Basically a lot of code changes that add entire new systems or the start of new systems. At the moment this mean the skill tree. At the moment we don't have custom UI for the skill tree, so it won't be the prettiest thing when it first comes out. We will try to hire artist to make it look nice.
I will post Monday with the update and it's full patch notes which some was mentioned in an early post. Hope you guys enjoy.
Next up
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.











1 comment