Getting close for that update. So we decided for an update cycle we would try to do it twice a week.... key word try. If we feel the content is not flesh out enough or needs more oomf to it will we delay the update. We prefer the updates people get are actually adding something new and making the project noticeable better. If we feel an update could have some more stuff to it or we got ideas on how to improve it we will give a heads up. For now the update cycle will attempt to be Mondays and Fridays.
Monday - New rooms, a new monster, and bug fixes. Maybe some quality of life fixes we can add.
Friday - this will probably be the big updates. Basically a lot of code changes that add entire new systems or the start of new systems. At the moment this mean the skill tree. At the moment we don't have custom UI for the skill tree, so it won't be the prettiest thing when it first comes out. We will try to hire artist to make it look nice.
I will post Monday with the update and it's full patch notes which some was mentioned in an early post. Hope you guys enjoy.
Next up
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.











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