Getting close for that update. So we decided for an update cycle we would try to do it twice a week.... key word try. If we feel the content is not flesh out enough or needs more oomf to it will we delay the update. We prefer the updates people get are actually adding something new and making the project noticeable better. If we feel an update could have some more stuff to it or we got ideas on how to improve it we will give a heads up. For now the update cycle will attempt to be Mondays and Fridays.
Monday - New rooms, a new monster, and bug fixes. Maybe some quality of life fixes we can add.
Friday - this will probably be the big updates. Basically a lot of code changes that add entire new systems or the start of new systems. At the moment this mean the skill tree. At the moment we don't have custom UI for the skill tree, so it won't be the prettiest thing when it first comes out. We will try to hire artist to make it look nice.
I will post Monday with the update and it's full patch notes which some was mentioned in an early post. Hope you guys enjoy.
Next up
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
In progress throne for our save rooms being made. Thank you to the projects artist for working so hard on Immortal Chronicles with me. https://gamejolt.com/games/immortalchronicles/445565
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
WIP for some decor art in the upcoming castle area for the project I am working on. We are adding some white marble backgrounds for the area for a better contrast. We will have the clock, globe, and chandelier animated. https://gamejolt.com/games/immortalchronicles/445565
WIP for some decor art in the upcoming castle area for the project I am working on. We are adding some white marble backgrounds for the area for a better contrast. We will have the clock, globe, and chandelier animated. https://gamejolt.com/games/immortalchronicles/445565
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
1 comment