
Next up
I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.
Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!
The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.
Meet Carmina! 🎮 This is my passion project, a game demo I'm crafting in my free time. I'm currently diving into Unreal, learning to import & use blueprints. Exciting new journey! Stay tuned for more updates! Take care! 👋😊
Check out the progress I'm making on the Throwing Barrel mechanic. It's been a tough journey, but I'm getting there.
#GameMechanics #GameDevelopment #MechanicsDesign #Gameplay #GameEngineering #GameDev #GameDesign #UnrealEngine #GameArt #LevelDesign
The two main characters of our demo, having a great meal in the inn.
#conceptart #characterdesign #gamedev #gamedevelopment #indiegames #maincharacters #characters #demo #art #videogames
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
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