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Game
Mega Man: The Rulers of Space
2 years ago

When you need a quick animation to test with... lol (πŸ”Š ON) #MegaMan #Rockman #gamedev #UnrealEngine5




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I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #pixelart #gamedev #megaman

When Dr Wily goes HARDSTYLE

πŸ”ŠON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.

I DEMAND another Mega Man Show!

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

More #pixelart for fun, this time Zero! Enhanced his Mega Man XTreme 2 sprites with more colors and tweaks. He has too many damn details and colors πŸ˜΅β€πŸ’« (This is not being made into a real game.) #megamanx #megaman