Game
Mega Man: The Rulers of Space



1 year ago

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine




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Wasn't feeling good today (or yesterday). I guess I really overdid it more than I thought during that game jam month...

Kirby, Nibbler, and Orangey kept me company while resting in bed.

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

It was difficult to snap a good angle, but the new stray's ear is always scrunched like that. So my wife ended up naming him Scrunchie. Sorry to everyone who volunteered a name 😅 It is fitting for him though!

When Dr Wily goes HARDSTYLE

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

I DEMAND another Mega Man Show!

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

Junior came in and sat with me for a while at the desk. He's a good boy, and very friendly. I was cleaning my WiiU Pro controller, because it was dropping inputs, but that didn't fix it...

@SlimeboxGames is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames before the quest ends on June 9 and you'll get Coins!

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-