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Found this in the archive. ZELDA style targeting in Unreal Engine.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Added a new health bar. Color and opacity will be the same as the player body color.
Intro Video..I think the end of the sequence needs some tweaking.
Targeting play test on some enemy characters.
The Warrior was re-designed.
Like, share, tell me what you think.
Weapon Play Test..
The Hero..
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Working on a new color scheme..adding some finishing touches to the textures.










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