Next up
Sample start screen..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Simple splash screen...
Intro Video..I think the end of the sequence needs some tweaking.
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
Updated version, will stick with this one for now..










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