Next up
Targeting play test on some enemy characters.
Targeting completed on interactables. Now to test on some enemies :)
Added a new health bar. Color and opacity will be the same as the player body color.
Working on a new color scheme..adding some finishing touches to the textures.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
The Hero..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Sample start screen..
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