Next up
Intro Video..I think the end of the sequence needs some tweaking.
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Targeting completed on interactables. Now to test on some enemies :)
The Warrior was re-designed.
Like, share, tell me what you think.
The Hero..
Weapon Play Test..
Updated version, will stick with this one for now..










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