Next up
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Basic character design. More armor will be added as the story progresses...
Targeting play test on some enemy characters.
Simple splash screen...
The Hero..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Added a new health bar. Color and opacity will be the same as the player body color.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Updated version, will stick with this one for now..










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