Game
Fragment
2 years ago

Working on some UI elements and in game sound effects.




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Weapon Play Test..

Found this in the archive. ZELDA style targeting in Unreal Engine.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

Added a new health bar. Color and opacity will be the same as the player body color.

Sample start screen..

Targeting completed on interactables. Now to test on some enemies :)

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Intro Video..I think the end of the sequence needs some tweaking.

Updated version, will stick with this one for now..