Game
HYPER_DRIVER [Working Title]

7 years ago

Working on tightening up the controls on level 3.
Getting some of the temp-visuals turned into actual assets.




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Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Experimenting with textures in Hyper Drift X. Rainbow Road!

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

More Hyper Drift X! Trying out a flatter road texture. What do you think?

Added a Discord link into main menu, should help with building a community!

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI