
Post about Unreal Engine!

Loading...So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

Loading...yup this is the final variation of the waves mode levels, i wanted to base it on FNAF Sister Location similar to the rest that are based on FNAF 1-4, but i didn't know what part of SL to base it on so i based it on the last level instead
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Mercedes Benz SSK 1928.
3D modeling in Blender 3.2 / Mid Poly with normals.
Texturing in Substance Painter.
You can see Wireframe and buy the model here:
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Testing performance | テストシナリオにおけるパフォーマンステスト。
#FNAF #Fangame #TheRebirthOfDarkness #YamiNoFukkatsu #Reboot
Progress on implementing new animations! I think the true first person camera approach where you can see your character’s movements besides arms works really well for parkour games.

Loading...Coming back to Game Jolt after a while...
So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.

Loading...Hi!
I would really like to introduce you guys to my new project
being SPONGEBOB HORROR GAME.
-Currently, I have 2 days of development behind me. I did a base mechanics and remade some models!

Loading...Small cozy scary island (Aki's last night) 🦋

Loading...In our latest devlog, I unveil the secrets behind some of our particle effects, crucial for our visual style. Join us on this journey as we conquer overdraw challenges, ensuring our game enchants players without breaking a digital sweat. Article below!



















