
Post about Unreal Engine!


Maple Island redone in this Dark Souls like lighting
Second image is the original
Level from WINGMAN




















Overview of the aiming & shooting system in Lobo:
1ī¸âŖ No target: Stronger blur effect
2ī¸âŖ Target out of range: Red distance indicator + focus
3ī¸âŖ Target in range: Crosshair UI animates & distance indicator turns white


Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.




AI Update
They now have proper brake and reverse lights



on youtube https://www.youtube.com/watch?v=RYfEKmM13ZE

https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE