Unreal Engine
Post about Unreal Engine!

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🎮 Join Our First-Ever GameJam !

A GameJam is a fun, time-limited event where creators of all skill levels come together to make a video game from scratch — don’t worry, it’s more about creativity than perfection !

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Maple Island redone in this Dark Souls like lighting

Second image is the original

Level from WINGMAN

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Overview of the aiming & shooting system in Lobo:

1ī¸âƒŖ No target: Stronger blur effect

2ī¸âƒŖ Target out of range: Red distance indicator + focus

3ī¸âƒŖ Target in range: Crosshair UI animates & distance indicator turns white

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. đŸŽ¯ Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

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AI Update

They now have proper brake and reverse lights

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https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE

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