Unreal Engine
Post about Unreal Engine!

PROTOTYPE 0.1.1 - Launch Version

Meet Troxy.... Troxy The Demon....

Bad guy

👀

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Five Nights at Freddy`s : Witness | 1 Minute of footage

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NOTE: This is a work in progress, everything will change overtime and get polished. Thanks for all the Support!

🎮 Join Our First-Ever GameJam !

A GameJam is a fun, time-limited event where creators of all skill levels come together to make a video game from scratch — don’t worry, it’s more about creativity than perfection !

to participate

Maple Island redone in this Dark Souls like lighting

Second image is the original

Level from WINGMAN

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Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev