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Post about Unreal Engine!
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Maple Island redone in this Dark Souls like lighting
Second image is the original
Level from WINGMAN
![](https://m.gjcdn.net/video-poster/900/36345327-qa9xwb7j-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Overview of the aiming & shooting system in Lobo:
1ī¸âŖ No target: Stronger blur effect
2ī¸âŖ Target out of range: Red distance indicator + focus
3ī¸âŖ Target in range: Crosshair UI animates & distance indicator turns white
![](https://m.gjcdn.net/video-poster/900/36414834-z29htke2-v4.webp)
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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.
![](https://m.gjcdn.net/video-poster/900/36325076-mn8kuntj-v4.webp)
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AI Update
They now have proper brake and reverse lights
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on youtube https://www.youtube.com/watch?v=RYfEKmM13ZE
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https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE