
Post about Unreal Engine!


Наконец-то! Первый геймплей Motherland RP!"*
Здесь вы можете увидеть раннюю версию передвижения и взаимодействия. Это сцена в общественном здании, где позже будут квесты и диалоги.
Что думаете о визуале? Какие локации вы бы хотели увидеть дальше?


Hi, I am a solo developer of the game Survirail: Deep Space.
I recently created the first teaser of the game.
I also welcome you to take a closer look at the game concept on steam.
https://store.steampowered.com/.../SurviRail_Deep_Space/
Any feedback is very welcome!


Interface.
is visually almost done.
(yes here is once again this room, but sorry, I literally have no assets for the others XD)







Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.













Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

I AM SO COOKING!!1!1!
Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3


💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.










Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.