Unreal Engine
Post about Unreal Engine!
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Наконец-то! Первый геймплей Motherland RP!"*

Здесь вы можете увидеть раннюю версию передвижения и взаимодействия. Это сцена в общественном здании, где позже будут квесты и диалоги.

Что думаете о визуале? Какие локации вы бы хотели увидеть дальше?

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Hi, I am a solo developer of the game Survirail: Deep Space.

I recently created the first teaser of the game.

I also welcome you to take a closer look at the game concept on steam.

https://store.steampowered.com/.../SurviRail_Deep_Space/

Any feedback is very welcome!

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Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

Slow Down!

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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

I AM SO COOKING!!1!1!

Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3

#fnaf #fangame #furry

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

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Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.