Unreal Engine
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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

THE BASEMENT PATCH - 1.0.1

https://youtu.be/ufH2EpiHgIM

https://youtu.be/ufH2EpiHgIM
https://youtu.be/ufH2EpiHgIM
https://youtu.be/ufH2EpiHgIM

كل عام وأنتم بخير بمناسبة السنة الهجرية الجديدة ١٤٤٧! نتمنى لكم عاما مليئا بالإبداع والنجاح. شاركونا أمنياتكم للعام الجديد!

Happy New Hijri Year 1447! Wishing you a year full of creativity & success. Share your hopes for the new year!

#HAPPYNEWYEAR #PC

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

128 KM TO CAMP

Cursed Image #3

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Here's my side project

Trapped inside a time loop in a haunted village

Follow me to make sure you don't miss the game's release !

#UnrealEngine #game #horror

Mmm, yummy development

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Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.