Unreal Engine
Post about Unreal Engine!

The first picture of my new game

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Mice

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Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

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Random death animations + ragdoll chaos = satisfying variety ⚔️💀
In Lobo: The Howl Within, no two enemy deaths feel the same—thanks to randomized anim montages and ragdoll physics.
It’s messy. It’s fun. It’s game dev.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

TEASER DROP!

Missed #ThrowbackThursday again but I'm still gonna upload a concept.

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Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.

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Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.

Springdeath: The Abomination