Unreal Engine
Post about Unreal Engine!

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The posters and trailers will reveal what the characters are going to look like and their animations as well to describe the character's personalities.

🇷🇺: "Самое Главное"

🇺🇸: "The Most Important Thing"

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In Lobo, gear can break, but it’s not a punishment.
It’s part of the world’s economy — repairing costs coin and pushes you to explore for resources and treasures.
You’ll also meet the twin blacksmith brothers… from different fathers. Don’t ask.

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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

The company and my team will not be releasing the game on @GameJolt but we will release it on Steam ( only) but we will do podcasts and interviews here and on YouTube as well to talk about BTS, concept art, ectra.

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In Lobo: The Howl Within, death isn’t the end, it’s part of the story.
Fall damage keeps you grounded, and when you die, your gear drops where you fell.
Return if you dare — your enemies will still be waiting.

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Working on my first horror game project in unreal engine 5, this is still the early look still working on sound design and some gameplay mechanics.

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I made this btw. Oc by @Paquete5 (sorry for the ping)

Ok... Secret break is over...

WE'RE AT THE FINAL STAGE OF THE PROTOTYPE BABY!!!