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Woo yeah look at him go

Day 1 progress on Beebo, a crackshot game I'll probably finish in a week or so.

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I completed the mechanics of the first puzzle: the sliders are linked by various tricks. For example, one of them can reach half and all the others will be reset to zero. So, to get 12 volts you need to break your head 🧠

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Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries

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New change of day and night in Gedel Escape. Changed the environment settings so that the night really was at night (before it looked like some kind of twilight)

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The flashlight and its mechanics are ready. It spends energy, which can be replenished with batteries (by pressing the B key)

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An evening walk cannot pass without the intervention of drunkards.😂

Grab your Zelter copy on ➡️ playzelter.com

#screenshotsaturday #indiegames #gamedev #indiegamedev

This is very early screenshot of a battle from my newest game for Boss Rush Jam (https://itch.io/jam/boss-rush-jam-2021).

This is my first post in which I want to talk about a game that I am developing alone. Not even tell, but show the difference. The first image is the beginning of development 4 months ago, the second screenshot is what we have now. Agree, cool?

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.

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When it ends, the jetpack turns off and the player falls down. It remains to configure the process of charging the jetpack using batteries.

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