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Koppy if he was cool and american and if he had a physical release

Programs used:
- Procreate (to draw Koppy & the background)
- Photoshop (to edit the box cover elements)
- Blockbench (for the inaccurate 3D mockup)

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Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

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- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

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HUGE NEW UPDATE OUT! (v.0.9.0)

First time I made a trailer!... Well it's not really the trailer but it kinda is almost a trailer (Also posted on YT: https://www.youtube.com/watch?v=6f8QV8gHDN8)

You can play the new version on the game page.

[ Music by ENAHU64 ]

https://www.youtube.com/watch?v=6f8QV8gHDN8
https://www.youtube.com/watch?v=6f8QV8gHDN8
https://www.youtube.com/watch?v=6f8QV8gHDN8
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CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

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1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

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VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

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Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

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Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)