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Happy New Year + Update....
I really thought that if I could make the loudest audio tracks audible from 20% volume and the quietest audio tracks audible from 80%, that would be a good sound balancing practice. I'll have to rebalance the audio, and this time with some effects :3
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1 35 votes Voting finished
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1Soooooooo
I'm playing around a bit with the gj API and Godot shaders, I'll experiment with threads and use a bit of my own creativity, then The Alpha version of the game will undergo some DNA changes :3
Also, @gamejolt
I'M COMPLETELY IN LOVE WITH UR API
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1Hi everyone, I'm going to show you a spoiler in honor of my 25 subscribers! (thank you all for so many subscribers!)

Happy birthday, Three nights at Henry's
Today is the birthday of the first part! HOORAY!
We moved the Christmas demo to another page. Download it here










