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I really thought that if I could make the loudest audio tracks audible from 20% volume and the quietest audio tracks audible from 80%, that would be a good sound balancing practice. I'll have to rebalance the audio, and this time with some effects :3
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1 ย 35 votes Voting finished
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1Soooooooo
I'm playing around a bit with the gj API and Godot shaders, I'll experiment with threads and use a bit of my own creativity, then The Alpha version of the game will undergo some DNA changes :3
Also, @gamejolt
I'M COMPLETELY IN LOVE WITH UR API
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NO WAY
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Something is coming.
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.-. .- --.. .-. .- -... --- - -.- .- .-- - --- .-. --- .--- --. .-.. .- .-- -.-- -. .- ---. .- .-.. .- ... -..-
1Guys, unfortunately the demo will release on January :/
The problem is bigger than I thought...
But don't be discouraged. I'll try to make up for this delay with more in-game nights and I'll get back to the plan of making a custom night.
I'm sorry...
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1A SUCH BIG PROBLEM...
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I updated false Springtrap, and hopefully I can release this as a android release as well







