Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Lol this is too daft and cute not to share on Game Jolt too
Soup Goblin!
Probably won't make it to final game.

Silly little new thing because I'm taking it easy after that massive database rewrite

Wooo! I think it's all working right and everything is Saving and Loading with the new system and working again!

Only thing left to check is Houses and their parts being saved....

Loading...

OK! Things seem to still be working!
BTW, Look at my tiny little baby test island! This is the smallest island the game can make, and the Shoreline does NOT like it at all

Hammer, Watering Can, Axe, Shovel Charged Effects updated. All locked to sub-tiles.

OK! Took lots of tweaking, and trial and error, but the Axe Charge Effect now works correctly!

I've pretty much committed to Tools being entirely Tilebased, Weapons will have to behave different, and you'll probably not be able to attack with Tools.

Charge Tool Effect for the Axe updated. I'm not sure if I want to keep the indicator up the whole time with this one, previously I only had it appear when your were in front of a Tree/Grass.

Started reworking how Tools...work.

The charge effect now ramps up over time instead of being base or max. Split the location indicator to match it.

For now range will be effected by Tool Quality...since I don't have different Metal Tools

Woop! And now I'm using the same system for what Crops grow from Seeds, clearing up more of my Item Database

HAHAH!
Changed how I'm doing my Crafting Lookups!