Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!
HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.
The ones with funny ears are technically sitting, ever though they look like they're standing!






























Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing










































































Edit: with trees etc
When the world is built each Chunk works out the which land type is the most, then it can use that to adjust the land tiles to give variation, i.e I can have different types of Grassland instead of all the same tile.











































