Games in TurboWarp

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Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

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Elevator

Alpha Demo V5 is now out and available to play.

This is now the last demo build. So, you'll soon be getting the final boss and ending on the next release.

Would you prefer to be a pixelated stick figure or a regular stick figure in a fighting game?

Β  0 votes 4 days left

should I make a sequel??

Β  21 votes 7 days left

I think I'm almost done with the editor UI overhaul, there's probably gonna be more smaller bits I add later on but I think this is the best I can get it to

I think it looks pretty clean tho

Slowly Getting There

Don't let the .lvl fool you, it's still gonna be a .lvl file but it's just gonna be JSON lol

Makin it look smooth and without the use of sprites(at least mostly)

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added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

Got a basic level end for the time,